JogosChains I just tested and everything works as it should. With that, there must be something you're not setting up properly if you're still running into issues. An example of my server.cfg configuration for my Kovan project:
And my config.cfg configuration:
Assuming you set
res://addons/enjin/example/scripts/server/PlatformerServer.gd as an auto-load in the project settings and followed the instructions in our documentation you should have a working client and server running locally in the Godot editor for the example project.
And to reiterate, you must create your project and tokens on
kovan.cloud.enjin.io. You should then link your account (the one you created the project with) to your developer wallet, which you can get the linking code and id using the following query:
Make sure you use the identity for your app id as you may see multiple entries if you have more than one app.
Also, if you haven't already you should enable developer mode in the Enjin Wallet app. If you're using the wallet daemon you shouldn't need to do this though. If you're just using a wallet on the app then you can follow the instructions here. Once you've enabled developer mode and linked your developer wallet, you can then go to the
Linked Apps page in the mobile app, select your app, and enable the
Auto Accept feature, otherwise you'll have to manually approve requests in the requests tab in order to see any results.